Artist. Developer. Writer. | Capture Artist @ Larian Studios
As a Capture Artist at Larian, I work on producing the video marketing content for Baldur's Gate 3, from recording to editing and post-production.
My mission as a Technical Writer at Unity was to create clear, concise, and accurate documentation for our users, giving them all the information necessary to achieve their creative goals.
As a Developer Advocate, I was responsible for representing Unity in front of the developer community at large, always engaging with creators online and at events and conventions.
I was also responsible for producing and delivering in-depth technical content about working with the new features of the engine in order to showcase their value to our community.
Achieved a 1st Class (1:1) degree in a technical course on software engineering and game development. I was taught about important software engineering concepts such as data structures, algorithms and algorithmic complexity, and engineering patterns.
Additionally, I learned about graphics and shader programming, as well as working with backend databases, including their use within the scope of web development.
If you think my skills suit your requirements, wish to work with me, or have an idea you'd like to discuss, then feel free to reach out to me via the following: