My mission as a Technical Writer at Unity is to create clear, concise, and accurate documentation for our users, giving them all the information necessary to achieve their creative goals.
As a Developer Advocate, I was responsible for representing Unity in front of the developer community at large, always engaging with creators online and at events and conventions.
I was also responsible for producing and delivering in-depth technical content about working with the new features of the engine in order to showcase their value to our community.
Achieved a 1st Class (1:1) degree in a technical course on software engineering and game development. I was taught about important software engineering concepts such as data structures, algorithms and algorithmic complexity, and engineering patterns.
Additionally, I learned about graphics and shader programming, as well as working with backend databases, including their use within the scope of web development.