Photo of me

Alice Hinton-Jones

Game Developer

Experience

  • Larian Studios

    Sep 2021 - Feb 2023

    Capture Artist

    As a Capture Artist at Larian, I worked on producing the game trailers and marketing content for Baldur's Gate 3, from pitching and recording to editing and post-production.

  • Unity Technologies

    Sep 2020 - Sep 2021

    Technical Writer

    My mission as a Technical Writer at Unity was to create clear, concise, and accurate technical documentation for our users, giving them all the information necessary to achieve their creative goals with Unity.

  • Unity Technologies

    Jul 2018 - Jul 2019

    Developer Advocate

    As a Developer Advocate, I was responsible for representing Unity in front of the developer community at large, engaging with creators online and at events and conventions.

    I was also responsible for producing and delivering technical demo content, which involved working with the new features of the engine in order to showcase them to our community in the context of a working project.


Education

  • City, University of London

    Sep 2016 - Jul 2020

    BSc Computer Science with Games Technology

    Graduated with First-Class Honours (1:1). I studied software engineering concepts such as data structures, algorithms and algorithmic complexity, and engineering patterns; and their application in the context of software and game development.

My Work

Baldur's Gate 3

  • Video Production & Editing
  • My Role: Capture Artist / Video Editor
  • Engine: Proprietary

Baldur's Gate 3 is an awards-winning RPG from Larian Studios that took the industry by storm.

Set in the world of Dungeons and Dragons, it's the quintessential D&D experience - gather your party, and return to the Forgotten Realms in a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power.

I had the awesome chance to contribute to this amazing project as a Capture Artist.

Demonbound

  • Art
  • Programming
  • Play it here: itch.io (Windows)
  • Engine: Unity
  • Project focus: Procedural Generation of 3D environments
  • Team size: 1
  • Length of development: 1 week

In this personal project inspired by the Diablo games, I created a game prototype that uses a procedural algorithm for dungeon generation.

Torrheim

  • Art
  • Play it here: itch.io (Windows, Mac)
  • Engine: Unity
  • Project focus: 2D game development pipeline
  • Team size: 2
  • Length of development: 2 days

I created this project together with my colleague, Ciro, at Unity. It was the backbone for our game development tutorial for Global Game Jam 2019. The goal was to prove that you can make a simple game with Unity in just 48 hours.

My colleague and I wanted to make use of the new (at the time) 2D features of the Unity engine - the 2D Animation package and Hexagonal Tilemaps; as well as Scriptable Objects for game architecture.

  • Tunnel Surfer

    • Programming
    • Engine: Custom (C++/OpenGL)
    • Project focus: Graphics programming
    • Team size: 1
    • Length of development: 3 weeks

    This game project was a way for me to learn how to implement a custom graphics renderer and graphics pipeline in a C++ game engine, and the creation of commonly encountered graphics shaders using OpenGL.

  • Unity Royale

    • Art
    • Find it here: GitHub
    • Engine: Unity
    • Project focus: Unity for Mobile
    • Team size: 2
    • Length of development: 3 weeks

    I created the UI art for this mobile game development project made by my colleague, Ciro.

  • 3D Fighter

    • Programming
    • Engine: Unity
    • Project focus: Game Jam - Fighting game
    • Team size: 4
    • Length of development: 2 days

    3D Fighter was a game I worked on with a team of 3 other people during HackSussex.

Art Board

  • Resource Orbs

    Shaders/VFX - UI

  • Wings

    Shaders/VFX

  • Image of Malenia stitching her arm with the Unalloyed Gold Needle.

    Malenia and the Unalloyed Gold Needle

    Fanart - Elden Ring

  • Image of Lady Maria from Bloodborne.

    Lady Maria

    Fanart - Bloodborne

  • Character portrait of a blonde woman with an azure necklace.

    Abigail - D&D Portrait

    Personal Work

  • Image of Jinx from Arcane / League of Legends.

    Jinx

    Fanart - Arcane

  • Character portrait of a blonde woman with an azure necklace.

    Unity Royale - UI Assets

    Unity Technologies

  • Character thumbnail sketches on the theme 'growth'.

    Character Concept Thumbnails - "Growth"

    Personal Work

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About Me

  • Hey there! I'm Alice. Thanks for taking the time to check out my portfolio! :)

    You may have guessed this from my work already, but I am a multidisciplinary enthusiast who loves programming, art, and games. The creative process of bringing ideas to life is my favourite pastime - whether that means developing a new game project, painting an illustration of my next D&D character, or anything in between!

    For me, the most rewarding part of creativity is growth. Learning is its own reward - I'm always seeking new challenges and ways to push myself to improve, and experimentation is what drives a lot of my work.

    Aside from that, I love playing games - I could never list all my favourites, but recent ones include Elden Ring, Diablo 4, and Baldur's Gate 3 (I loved it way before I got to work on it!). I also play D&D and enjoy tabletop games in general.

    I'm a big melomaniac - I play guitar and sing. I also love exploring new places. In particular, castles and cathedrals from the Gothic period (when I get the opportunity), as well as historical museums (especially if they have medieval armour or weapon exhibits!).

Get in touch

  • If you'd like to discuss business opportunities or working with me, it's probably easiest to reach out to me via this form. I'll get back to you as soon as I can!

    Alternatively, you can send me an email, or find me on LinkedIn.

    I look forward to hearing from you!